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Aeacus Site Admin
Joined: 05 Feb 2008 Posts: 299 Location: Canada
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Posted: Wed Mar 26, 2008 11:24 pm Post subject: [PLACE] Randomly Generated Bloxrena - Un-Copylocked |
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I worked on this place for a few days before I went on vacation, but now that I'm back, don't really feel like working on it anymore.
Basically it is place that is different every time you play. All you have to do is drop models in the appropriate folder within Lighting, and they will be placed randomly each round, creating a unique landscape each time you play! It also includes random teams, random ai, and random weapons!
Here is a link to the place;
http://www.roblox.com/Place.aspx?ID=371788 _________________ If you say "Plz" because it is shorter than "Please," I will say "No" beacuse it is shorter than "Yes."
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kiddietron Site Admin
Joined: 06 Feb 2008 Posts: 797 Location: On Roblox
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Posted: Wed Mar 26, 2008 11:44 pm Post subject: |
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It's pretty cool and creative people can do almost anything they want with it. Do all the models in Lighting create a lot of lag though? _________________ �Kiddietron
�Phailing at making a signature
Free Money here just sign up and click away.
http://bux.to/?r=kiddietron
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hk1777 Beginner Poster
Joined: 26 Mar 2008 Posts: 13
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Posted: Wed Mar 26, 2008 11:52 pm Post subject: |
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i folowed the link its not uncoppy locked _________________ i like the color orange and cats and what did the apple say to the banana |
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Aeacus Site Admin
Joined: 05 Feb 2008 Posts: 299 Location: Canada
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Posted: Thu Mar 27, 2008 12:01 am Post subject: |
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Now it is
And no, models in Lighting don't cause lag, since they don't actually exist. The code needed to create them exists, but since they aren't present, they aren't taking any memory. _________________ If you say "Plz" because it is shorter than "Please," I will say "No" beacuse it is shorter than "Yes."
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kiddietron Site Admin
Joined: 06 Feb 2008 Posts: 797 Location: On Roblox
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Posted: Thu Mar 27, 2008 12:03 am Post subject: |
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Oh, that's awesome! I should try some new projects using that knowledge. Hehehe. _________________ �Kiddietron
�Phailing at making a signature
Free Money here just sign up and click away.
http://bux.to/?r=kiddietron
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Twila27 Avid Poster
Joined: 08 Feb 2008 Posts: 173 Location: 127.0.0.1
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Posted: Thu Mar 27, 2008 4:36 pm Post subject: |
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I love it! It leaves so much to be added and made from the script! =3
But, ah, I'm asking as I run from the AI figures; are they using the Falcon Punch?! o_o _________________
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Aeacus Site Admin
Joined: 05 Feb 2008 Posts: 299 Location: Canada
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Posted: Thu Mar 27, 2008 4:39 pm Post subject: |
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No, they just use rockets, and touch damage. _________________ If you say "Plz" because it is shorter than "Please," I will say "No" beacuse it is shorter than "Yes."
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nicholas544 Delta Corp Moderator
Joined: 07 Feb 2008 Posts: 678 Location: Its VERY PRIVATE DONT ASK ME THIS
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Posted: Thu Mar 27, 2008 4:47 pm Post subject: |
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I played there..
i won 1 ro und and my rocket launcher dissapeared _________________ Academy of Creativity Tech/Future Game Desinger/Mkaer of ConnectX
Im a Mod. And ill be nice if your Nice!
Designer/Maker of Halo: The Feags Arrival
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legoxevoz Newbie
Joined: 06 Dec 2008 Posts: 6
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Posted: Fri Dec 12, 2008 8:56 pm Post subject: |
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Aeacus wrote: | Now it is
And no, models in Lighting don't cause lag, since they don't actually exist. The code needed to create them exists, but since they aren't present, they aren't taking any memory. |
its not copy able again |
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