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Akhenderson Robloxian Shyguy
Joined: 30 Mar 2008 Posts: 209 Location: Corneria
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Posted: Sun Jul 13, 2008 8:13 pm Post subject: Release- MiniBloxian of 3 sizes |
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I was bored so I toyed around with the BodyPosition and mesh size changing,
So I made 3 sizes of myself . A Full Scale, 1/2 Scale and 1/4 Scale.
Mabye it could be made into a morph and have a minicity! _________________ My INT score was lowered just by
being near those noobs who build
pointless places that instantly get
popular. |
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DingDong272 Avid Poster
Joined: 26 Jun 2008 Posts: 129 Location: United States
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Posted: Sun Jul 13, 2008 8:30 pm Post subject: |
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Lol. You could make a shrink-ray out of it. That would be fun.
Oh, please visit my new post in Graphics Requests/Releases. _________________ .:�ing�ong272:.
.:�elta Corp Avid Poster:. |
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Akhenderson Robloxian Shyguy
Joined: 30 Mar 2008 Posts: 209 Location: Corneria
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Posted: Sun Jul 13, 2008 8:31 pm Post subject: |
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Wow that would be hilarious! Shoot a missle that makes the player
tiny lol! Does anyone know how to do that ? It would be hard! _________________ My INT score was lowered just by
being near those noobs who build
pointless places that instantly get
popular. |
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DingDong272 Avid Poster
Joined: 26 Jun 2008 Posts: 129 Location: United States
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Posted: Sun Jul 13, 2008 8:32 pm Post subject: |
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Like this?
function onTouched(part)
local p = part.Parent:GetChildren()
for i=1, #p do
if p[i].className == "Part" then
p[i].Size = Size / 4
end
end
end
script.Parent.Touched:connect(onTouched)
Probably not, because you can't divide a triple vector by 4. _________________ .:�ing�ong272:.
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Akhenderson Robloxian Shyguy
Joined: 30 Mar 2008 Posts: 209 Location: Corneria
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Posted: Sun Jul 13, 2008 8:38 pm Post subject: |
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I think you can. Devide each one by 4 making it 0.25, 0.25, 0.25 _________________ My INT score was lowered just by
being near those noobs who build
pointless places that instantly get
popular. |
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SirGelatina Site Admin
Joined: 01 Mar 2008 Posts: 116 Location: Behind you
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Posted: Mon Jul 14, 2008 6:01 am Post subject: |
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No, but it could be something like this
Code: | function onTouched(part)
local p = part.Parent:GetChildren()
for i=1, #p do
if p[i].className == "Part" then
p[i].Size = Size / Vector3.new(4, 4, 4)
end
end
end
script.Parent.Touched:connect(onTouched) |
Yet it will not work, because it will break player joints, killing him.
So you could use meshs
-- Edit
Ok, you released it. But where is the link? |
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DingDong272 Avid Poster
Joined: 26 Jun 2008 Posts: 129 Location: United States
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Posted: Mon Jul 14, 2008 2:00 pm Post subject: |
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Oh yes, it would kill them. Good catch. _________________ .:�ing�ong272:.
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