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DingDong272
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Joined: 26 Jun 2008
Posts: 129
Location: United States

PostPosted: Fri Jul 11, 2008 1:53 pm    Post subject: Soon-To-Be: Build An Army Reply with quote

Hey there! I'm talking about my new place I'm developing called, "Build An Army."

This won't be a traditional "Press-A-Button" to build, like in tycoons, but something COMPLETELY NEW!

The tool will disappear when you press it, and will still work! (Like xLEGOx's.)

Also, the tool will check where your mouse is, and if you click when it's there, it will take you to different parts of the army building stages!

Right now, you can press the Menu, Weapons, and Recruit. I'm working hard on it, and it should be ready soon.

Right now, I'm working \on having a good equip system for the soldiers.

What do you think is a good starting amount of cash for the players?

You can check the progress on the game and the tool here:

http://www.roblox.com/Item.aspx?ID=374288
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Last edited by DingDong272 on Sat Jul 12, 2008 9:03 pm; edited 1 time in total
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kiddietron
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Joined: 06 Feb 2008
Posts: 797
Location: On Roblox

PostPosted: Fri Jul 11, 2008 2:24 pm    Post subject: Reply with quote

Wow sounds great and from what I know about your scripting skills, you can deliver. I can't wait to see it.
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DingDong272
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Joined: 26 Jun 2008
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Location: United States

PostPosted: Sat Jul 12, 2008 2:50 pm    Post subject: Reply with quote

Heh. Thanks. Making the AI's attack each other is going to be a little tricky, but I know I can do it!
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kiddietron
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PostPosted: Sat Jul 12, 2008 2:56 pm    Post subject: Reply with quote

Be careful though, I've done a lot of AI scripting before most people knew how to do it, and out of the different AI I've used, they all usually lag horridly. Remember xLegox's Post Apocalypse? He tried using them too but it lagged horridly there.
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DingDong272
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PostPosted: Sat Jul 12, 2008 9:02 pm    Post subject: Reply with quote

The only intelligence these robots will have is moving toward each other, with no pathfinding intelligence at all. Don't worry, their lag will be at a minimum.
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SirGelatina
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Joined: 01 Mar 2008
Posts: 116
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PostPosted: Mon Jul 14, 2008 5:53 am    Post subject: Reply with quote

What really causes lag in massive AIs are the massive full Workspace checking, so try to use another method =]

Unfortunately, i can't check your place, because i'm on my brother's PC. Did you really have done a menu system? I tried it before, but i got problems with the camera, so i gave up. TT

Good Luck Very Happy
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DingDong272
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Joined: 26 Jun 2008
Posts: 129
Location: United States

PostPosted: Mon Jul 14, 2008 2:09 pm    Post subject: Reply with quote

My AI's are only going to check torso positions, and one model in the workspace.

Yes, I had a full menu system, it only works when the screen is maximized (not full-screen), however, because I only have one set of coordinates in.

Because of the update, it broke, and only works in Solo now.
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