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"Doppler Sound" effect script.

 
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LastNote678
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Joined: 20 May 2008
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PostPosted: Mon Jun 30, 2008 6:10 pm    Post subject: "Doppler Sound" effect script. Reply with quote

I'm looking for a script that can make sound come from one object. Similar to the stereo in clockwork's sound place. Sound needs to come from one object.
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megamaxmax
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PostPosted: Mon Jun 30, 2008 7:23 pm    Post subject: Reply with quote

i have done that but i forgot it
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LastNote678
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Joined: 20 May 2008
Posts: 205
Location: In your head, eating your subconscious.

PostPosted: Sun Jul 06, 2008 9:46 pm    Post subject: Reply with quote

Hello? Anyone Crying or Very sad...
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Aeacus
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Joined: 05 Feb 2008
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PostPosted: Mon Jul 07, 2008 10:02 pm    Post subject: Reply with quote

I'm not sure, but I think you just have to put the sound inside of the part, then lower its volume a bit.
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nccvoyager
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Joined: 12 Aug 2008
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PostPosted: Sat Aug 23, 2008 4:17 pm    Post subject: Reply with quote

local s = Instance.new("Sound") --Makes the sound.

s.Name = "music" --Makes the sound's name "music".
s.SoundId = "" --Put the SoundID here.
s.Volume = 1 --This is just fine.
s.Looped = true --Change this to false if you want the sound to play once then never play again.
s.archivable = true --Leave it alone.

s.Parent = script.Parent --Makes the sound in the model/brick/workspace that the scipt is put in.

wait(0.5) --Waits half a second.

s:play() --Plays the sound.

wait(0.5) --Waits half a second.

script:remove() --Removes the script to reduce lag.












Put this script inside a brick and it will play the sound from inside the brick you put this in.
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