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Monster HP for RPGs

 
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Akhenderson
Robloxian Shyguy


Joined: 30 Mar 2008
Posts: 209
Location: Corneria

PostPosted: Sun Jul 20, 2008 10:56 pm    Post subject: Monster HP for RPGs Reply with quote

Hi this is Akhenderson!
Does anyone know how to make a monster's HP become 500
after respawn? Because everytime I try making a monster with higher health,
the HP stays at 100 but the maxhealth is the same Sad

Can anyone help me on this? I'm trying to do something for my RPG. But
I can't if monster's can't have a higher health then 100.
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Blazinhusky
Casual Poster


Joined: 20 Feb 2008
Posts: 99
Location: I dunno, home >:P

PostPosted: Sat Aug 16, 2008 2:19 am    Post subject: Reply with quote

In my rpg system

I put usually monsters that haves 100 Hp, 1 HP, then i also weaken the weapons accordingly. Sound logical?
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clc02
Newbie


Joined: 06 Jul 2008
Posts: 6
Location: over in the corner watching you

PostPosted: Sat Aug 16, 2008 6:30 pm    Post subject: Reply with quote

Put this into their humanoid a simple 2 lines of script that save you SO much trouble so simple people hardly ever think of it
script.Parent.Health = script.Parent.MaxHealth
script:Remove()

Razz
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