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Akhenderson Robloxian Shyguy
Joined: 30 Mar 2008 Posts: 209 Location: Corneria
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Posted: Sun Jul 20, 2008 10:56 pm Post subject: Monster HP for RPGs |
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Hi this is Akhenderson!
Does anyone know how to make a monster's HP become 500
after respawn? Because everytime I try making a monster with higher health,
the HP stays at 100 but the maxhealth is the same
Can anyone help me on this? I'm trying to do something for my RPG. But
I can't if monster's can't have a higher health then 100. _________________ My INT score was lowered just by
being near those noobs who build
pointless places that instantly get
popular. |
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Blazinhusky Casual Poster
Joined: 20 Feb 2008 Posts: 99 Location: I dunno, home >:P
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Posted: Sat Aug 16, 2008 2:19 am Post subject: |
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In my rpg system
I put usually monsters that haves 100 Hp, 1 HP, then i also weaken the weapons accordingly. Sound logical? _________________ Doggies are cool. Wolfs are cool. Huskys are Wolf-Dogs. So they are uber cool.
1 NOOBLICIOUSE PIE! (No fergie included)
Level 54 Feb, 62 July
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clc02 Newbie
Joined: 06 Jul 2008 Posts: 6 Location: over in the corner watching you
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Posted: Sat Aug 16, 2008 6:30 pm Post subject: |
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Put this into their humanoid a simple 2 lines of script that save you SO much trouble so simple people hardly ever think of it
script.Parent.Health = script.Parent.MaxHealth
script:Remove()
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